G4C16: Shawn Young de Classcraft (vidéo)
Shawn Young est le cofondateur et le PDG de Classcraft. Il a commencé ce jeu dans une de ses classes de sciences physiques, en 2011. Alexia Bhéreur-Lagounaris de ABLBLALAB l’a interviewé au festival Games for Change 2016 en juin, à New York.
G4C 2016: Filament Games interviews Classcraft (podcast)
Our friends Brandon Pittser and Dan Norton at Filament Games interviewed Classcraft's Shawn Young at the Games for Change 2016 festival in New York in June.
Filament Games provides digital game-based learning experiences -- such as Diffission, a fractions learning game, and
G4C 2016: Celia Hodent (video)
Here’s Part 1 and Part 2 of our interview with Celia Hodent from Games for Change 2016:
Celia Hodent is the director of user experience at Epic Games. She spoke at Games for Change 2016 in a session titled, "UX in Educational Games."
G4C 2016: Sam Schneider (video)
Sam Schneider is a Classcraft Ambassador and music teacher at Monroe Township Middle School in New Jersey. We caught up with him at the Games for Change 2016 festival.
G4C 2016: James Collins (video)
James is the Liaison for the Office of Educational Technology at the Department of Education. He moderated a panel on game-based assessment titled “Rethinking Mastery” and spoke at the inaugural Games for Change Eduthon.
G4C 2016: Porter Stowell (video)
Porter Stowell is the head of strategy and business development for IBM Serious Games. He spoke at Games for Change 2016 in a session titled, "Playing Medical Minecraft with IBM Watson."
G4C 2016: Tracy Fullerton (video)
Tracy Fullerton is the director of USC Games. She spoke at Games for Change 2016 in two sessions: "Women and Girls in Gaming" and "William Adams and Tracy Fullerton, in conversation."
G4C 2016: Michael Preston (video)
Michael Preston is the executive director of CSNYC, the New York City Foundation for Computer Science Education. He spoke at Games for Change 2016 in a session titled, "Computer Science for All: Putting Students in the Driving Seat."
G4C 2016: Greg Trefry (video)
Here's Part 1 and Part 2 of our interview with Greg Trefry from Games for Change 2016:
Greg Trefry is the co-founder of Gigantic Mechanic. He spoke at Games for Change 2016 in a session titled, "We All Want to Be in the Room Where It Happens."
Here are the Games for Change 2016 festival winners
Of the nine games nominated at the 13th annual Games for Change festival in New York this week, only a few came out on top.
The festival took place at the New School's Parsons School of Design in New York and featured three tracks: Games for Learning, Neurogaming and Health, and Civics and Social Issues.
Dontnod Entertainment's episodic adventure game
Sid Meier announces Civilization Edu at Games for Change 2016
At the 13th annual Games for Change festival this week, Sid Meier—the creator of world history strategy game Civilization—announced Civilization Edu for the classroom.
On a panel on Thursday, Meier talked about whether Civilization is an "educational" game, as it features accurate historical moments and inspired a love of world history in many players.
"Fun always comes first in our game development," he told Susann
Lumino City review
About the game:
Lumino City is a point-and-click puzzle-adventure game where you navigate a city in search of the main character’s Grandad, who’s mysteriously disappeared.
How it works:
You play as Lumi, a young girl who looks like a paper doll. Everything in Lumino City looks hand-crafted, and that design makes the city she moves through a wonder to behold.
One day, as she’s making tea f
G4C 2016 awards finalist: BBC
BBC is the creator of Syrian Journey, a Games for Change 2016 awards finalist for Most Significant Impact.
Company name: BBC
Website: http://www.bbc.co.uk/news/blogs-the-editors-22483705
Twitter: @dominicbailey_
Short bio: In a world where many organizations are covering pretty s
G4C 2016 awards finalist: State of Play
State of Play is the creator of Lumino City, a Games for Change 2016 awards finalist for Most Innovative.
Company name: State of Play
Website: www.stateofplaygames.com
Twitter: @State_of_Play
Short bio: State of Play creates lovingly crafted games, often combining real world elements with digital games.
E
G4C 2016 awards finalist: Thirteen/WNET
Thirteen/WNET is the creator of Mission US: "City of Immigrants," a Games for Change 2016 awards finalist for Best Learning Game.
Company name: Thirteen/WNET
Website: thirteen.org, mission-us.org
Twitter: @Mission_US, @ASHP_HERB
Short bio:
G4C 2016 awards finalist: Plethora Project
Plethora Project is the creator of Block'hood, a Games for Change 2016 awards finalist for Best Gameplay.
Company name: Plethora Project
Website: www.plethora-project.com
Twitter: @jomasan, @makinodagen
Short bio: Jose Sanchez is an architect and game developer based in L
G4C 2016 awards finalist: WeWantToKnow
WeWantToKnow is the creator of Dragon Box Numbers, a Games for Change 2016 awards finalist for Best Learning Game.
Company name: WeWantToKnow
Website: dragonbox.com
Twitter: @dragonbox
Short bio: WeWantToKnow is the studio behind the award-winning DragonBox series. Their math games are regarded as shining examples of how t
Mission US: City of Immigrants review
About the game:
Mission US: City of Immigrants is part four in a series of standalone, point-and-click game episodes that offer students an interactive way to learn history by experiencing it “firsthand.”
How it works:
Students begin in the year 1907 as Lena Brodsky, a Jewish Russian teenager crossing the Atlantic Ocean into America. From the moment they arrive, students mus
Reviews of games at the festival
DragonBox Numbers review
About the game:
DragonBox Numbers is a cute math game that focuses on developing intuitive “number sense” in children rather than forcing rote memorization.
How it works:
Since the game is designed for kids ages 4-8, starting up the game requires a parent to create a profile for the child and register by email.
Once you’re in the “parent zone,” kids can choose one of several modes of pl
G4C 2016 awards finalist: Numinous Games
Numinous Games is the creator of That Dragon, Cancer, a Games for Change 2016 awards finalist for Best Gameplay and Most Innovative.
Company name: Numinous Games
Website: numinousgames.com
Twitter: @ryangreen8, @godatplay
Short bio: We believe we’re created for relation
G4C 2016 awards finalist: Dontnod Entertainment
Dontnod Entertainment is the creator of Life is Strange, a Games for Change 2016 awards finalist for Best Gameplay, Most Significant Impact, and Most Innovative.
Company name: Dontnod Entertainment
Website: http://www.dont-nod.com/
Twitter: @DONTNOD_Ent
Short bio: Dontnod Entertainment is a French video game d
G4C 2016 awards finalist: PushStart Studio
PushStart Studio is the creator of Super Powers Legion (Legião dos Super Poderes), a Games for Change 2016 awards finalist for Most Significant Impact.
Company name: PushStart Studio
Website: pushstart.com.br
Short bio: PushStart is a company based in Sao Paulo, Brazil, that creates and develops interactive content for all platforms. The three co-founders (Felipe Marlon, Vinic
G4C 2016 awards finalist: Nova
Nova is the creator of Nova’s Evolution Lab, a Games for Change 2016 awards finalist for Best Learning Game.
Company name: Nova Labs
Website: http://www.pbs.org/wgbh/nova/labs/
Twitter: @theNOVALabs
Short bio: Nova Labs is a science game and
Here are the Games for Change 2016 awards finalists
The nominees for the Games for Change 2016 awards are ...
Best Gameplay
Block'hood
A neighborhood-building simulator
Developer: Plethora Project
Platforms: PC, Mac
Price: $10
Themes: Ecology, city planning
Make Learning an Adventure, Gamify your classroom today!
7 ways video games fulfill student needs in education
By the time they’re age 21, the average child has played 10,000 hours of video games—the same amount of time they’ve spent in school.
But why are kids so fascinated with games, anyway? Below are seven psychological mechanics built into games that we can leverage to make the school experience more engaging for kids.
Autonomy
One reason a game is addicting is because it gives kids autonomy: the freedom to act, explore, and be creative in different ways.
By
Nova’s Evolution Lab review
About the game:
Nova’s Evolution Lab is an online game where students learn about evolution in two parts: through the “Build a Tree” interactive phylogenetic tree and the “Deep Tree” database of over 70,000 species and their evolutionary history.
How it works:
Students complete six missions in the “Build a Tree” game, each with its own introductory video and chall